Discussions
and online game-led activities are used to teach key financial capability
concepts to youths. Training sessions lasting 4 hours (2 sessions of 2 hrs)
will be delivered by volunteers, bringing their experience from industry into
the classroom.
A particular focus will be placed on an online educational game/app, called
FinQuest, which will be the main means of delivery for this programme.
Several different “quests” will teach children foundational aspects of money
management, such as managing cash flow, planning for the future, and using
financial services.
Learning can be assessed by the “Quest Leader”, a teacher in each school, who
will be able to see everyone’s scores and track their progress.
Learning
outcomes for this programme:
- Managing Cash Flow
- Earning money
- Budgeting money
- Shopping smart
- Planning for the Future
- Saving money
- Managing risk
- Debt management
- Using Financial Services
- Bank accounts
Ages 12–15
Contact [email protected] and we will guide you on the next steps.
